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  1. Aujourd’hui
  2. There's a moment in Black Ops 7 when it clicks: you're not chasing XP, you're chasing checkmarks, and the match suddenly has a point. Even a quick session can turn into a plan—swap classes, queue a different playlist, squeeze in one more game because you're close. If you're the type who likes low-pressure practice or just wants a calmer space to work on awkward tasks, a CoD BO7 Bot Lobby can feel like a handy way to warm up before you jump back into the chaos. Either way, the challenge system is doing its job: it keeps you moving, switching modes, and thinking about what you're doing instead of sitting in the same lane all match. Weekly Challenges That Actually Nudge You The weekly sets are where the game quietly teaches you to play the objective without sounding like a lecture. You're not just told to "get kills" and call it a day. One challenge wants objective score, another wants you finishing contracts, another pushes a specific weapon type. And the best bit is you don't have to do the whole list—pick six, grab the reward, move on. Most players end up building a little routine: run a couple of Domination matches for score, then hop into Warzone for contracts, then back out. It's messy, but it feels like you're making choices instead of following a script. Dark Ops: The Stuff You Stumble Into Dark Ops is a different vibe because it doesn't ask politely. It hides the goal, so you're basically playing blind until the pop-up hits. Some unlocks happen naturally—string a few clean kills together, pull off an ugly clutch, and suddenly you've got a Calling Card you didn't even know existed. The brutal ones are where the grind shows. You'll see people change how they play entirely, trying to hold every objective, stay alive on a streak, or commit to one weapon setup for way too long. When you spot one of those rare cards in the lobby, you don't need an explanation. You just know that player suffered for it. Zombies Makes Dark Ops Feel Personal Zombies Dark Ops can be even harsher because it's not only skill, it's discipline. High rounds with no downs means you can't get sloppy, not even once. The secret triggers are worse—half the time you're doing some tiny step that feels meaningless until it suddenly works. And yeah, most of us look things up. There's no shame in it. The fun is in executing under pressure: keeping your setup tight, rotating clean, and not panicking when the game tries to snowball you. Switching Modes Without Falling Behind What keeps the whole system from feeling like a second job is how flexible it is. If Multiplayer tilts you, you can pivot to Zombies. If you're tired of long matches, you can chase quicker tasks elsewhere and still make progress before the season wraps. Events help too, especially when they stack rewards and give you a reason to try something you'd normally ignore. And if you'd rather shortcut the boring part—like grabbing game currency or items so you can focus on the builds and challenges you actually enjoy—sites like RSVSR are often mentioned for that kind of support, which can make the grind feel a lot less stubborn.
  3. Ardelia is the kind of "free" unit that doesn't feel free at all. After a few login days, you've suddenly got a 6-star Nature Supporter that can glue most endgame teams together, and it changes how you plan fights. If you're still sorting out your roster or even browsing Arknights endfield accounts to see what a fully built lineup looks like, she's the name you keep running into for a reason—she brings healing, pressure, and damage setup in one slot, without asking for a bunch of awkward compromises. How Her Loop Actually Works Her kit's not complicated on paper, but the timing trips people up. The big trigger is the Combo Skill: it pops when an ally lands a Final Strike on a target that isn't already tagged with Arts Infliction or Vulnerability. That moment matters, because it applies Corrosion, and Corrosion is basically your "cash this in later" sticker. Then you hit her Battle Skill to consume those Corrosion stacks and flip them into Physical and Arts Susceptibility. Now the enemy isn't just debuffed—they're exposed, and every teammate feels it. You'll mess this up at first. Everyone does. The trick is watching for the Final Strike rhythm, not spamming skills the second they're up. Healing That Doesn't Kill Your Tempo What makes Ardelia feel unfair is that her sustain isn't a separate job. Between her talent, Friendly Presence, and her Ultimate, she drops "Mr. Dolly" shadows that leave healing zones around the field. In real runs, that means your active operator can dip through a patch while staying on target, or a squishy teammate can path through a safe lane and come out topped off. It's not flashy, but it saves attempts, especially in those long boss phases where one mistake snowballs. And because it's tied into what you're already doing, you're not forced to choose between keeping people alive and keeping your damage window open. Weapons, Stats, and Team Fits If you can get Dreams of the Starry Beach, do it. The Intellect bump and better healing efficiency are noticeable right away, and the extra Arts damage debuffing just stacks more value onto her core plan. If you can't, don't panic—build around Will and Intellect and you'll still get what you need: stronger heals and punchier susceptibility turns. Team-wise, she's easy to slot. Heat squads with Laevatain and Wulfgard love her for faster melts, Cryo setups like Last Rite turn her debuffs into huge spikes, and even Physical-leaning comps with the Endministrator benefit because she doesn't care what kind of damage you're dealing. If you're trying to speed up progression or round out builds with gear and resources, it's also where services like U4GM come up in conversation, since players use it to grab game currency or items and smooth out the grind without derailing their team plans.
  4. Most builds in Path of Exile 2 don't really click until you've earned your Ascendancy, and the game makes you feel that gap on purpose. It's not the old "do some chores, get your points" rhythm. You hit campaign walls, you adapt, and only then do you get to specialize. You'll also notice how your gearing and planning start to matter more once you're aiming for that power spike, especially if you're already thinking about PoE 2 Currency for crafting and upgrades instead of waiting for a lucky drop. Where It Starts Your first real shot at Ascendancy tends to show up around Act 2, and it's tied to specific targets, not a side activity you can ignore forever. You'll be chasing down bosses for items that open the door to the Trial of the Sekhemas, and that run has a different vibe than the rest of the campaign. It's tighter. It's more punishing. You can't just face-tank and hope your flasks carry you, because the trial is watching every mistake you make. The Honor Problem The Honor bar is what gets people. It sounds simple until you're in there and realise every stray hit is basically a tax on your run. Play a bit sloppy, get clipped by something you didn't even see, and suddenly you're doing the whole thing again. A lot of players end up changing their habits just for these trials: slowing down at doors, checking corners, saving burst damage for the moments that matter. And when you finally reach the Altar of Ascendancy, it hits different. You're not just picking a subclass. You're getting proof that you can handle pressure. Act 3 And The Long Game By Act 3, the Trial of Chaos ramps it up and starts feeling like the game's asking, "Alright, do you actually know your build?" You'll be dealing with random modifiers that can make a familiar fight feel totally wrong, and the margin for error stays small. The grind for the remaining Ascendancy points is real, but it's also the backbone of endgame setups. One or two points can change your clear, your defenses, even how your skill rotations feel, so people keep running it even when they're annoyed. Making The Power Stick Once you've got all eight points, the character stops feeling like a rough draft and starts feeling like yours. That doesn't mean the trials get "easy," though. Most folks still brick runs, usually from getting impatient or trying to rush a room they should've respected. If you treat it like a test of consistency—gear up, learn the patterns, don't tilt—you'll come out stronger, and you'll be in a much better spot to chase upgrades like Fate of the Vaal SC Divine Orb while you push into the real endgame loop.
  5. You can feel it the second you queue into high-tier content: the Paladin's been playing on easy mode. Packs vanish, bosses barely get to breathe, and you start making risky pulls because, honestly, why not. Even gearing has started to feel like a formality when you're already rolling over everything, and folks swapping builds are doing it for fun, not survival. If you've been browsing for Diablo 4 Items or just tinkering with loadouts, this PTR is basically Blizzard tapping you on the shoulder and saying, "Alright, time to bring it back down to Earth." Buffs That Look Weird on Paper What's funny is the early talk of "Paladin nerfs" doesn't tell the whole story. A few damage sources are getting straight-up juiced, which sounds backwards until you remember how much of the current power comes from busted interactions. Heaven's Fury: Triplicate jumping from 36% base damage to 56% is a big, clean number. Path of the Penitent also gets a bump, and Sunbrand's range shifting upward could matter more than people think, because it makes the floor less miserable while you're testing different setups. So yeah, some buttons will hit harder, but it's not a free pass back to the same nonsense. Where the Real Nerf Lands The real hit is aimed at the stuff everyone's been side-eyeing for weeks. Judgement damage stacking has been doing silly things, the kind you notice when an encounter ends before it even starts. And the Holy Light Aura situation with friendly NPCs? That one felt like the game was playing itself. Those are the "unintended interactions" Blizzard's finally cleaning up in 2.6.0 PTR, and once they're gone, a lot of builds won't just lose damage—they'll lose their whole identity. You'll probably find out fast which setups were legit and which were held together by a bug and a prayer. Spear of Heavens Gets Hands-On There's also a notable shift with Spear of Heavens, especially the Pronouncement of Heaven enhancement. Instead of passive, background damage, it's moving into a more active tool: you summon three spears that hang around for 12 seconds. That changes how you move, how you aim, and when you commit. Marking them with Judgement adds another layer, too, since you're rewarded for timing instead of just letting procs do the work. It's more tactical, sure, but it also means more ways to mess up, which some players will hate and others will love. Season 12's Extra Chaos Outside the class drama, Season 12 bringing back Killstreaks from Diablo 3 could be the sleeper feature that keeps people grinding. The PTR window runs February 3 through February 10, so expect hot takes, spreadsheets, and overreactions within the first day. With the Lord of Hatred DLC penciled in for April and that big anniversary showcase on February 11, Blizzard's clearly lining things up for a loud few months. If you're planning to pivot builds once the dust settles, having access to cheap Diablo 4 Items can smooth out the awkward middle phase where your old setup stops working but the new one isn't online yet.
  6. Afin de prévenir de nouvelles fuites autour de GTA 6, Rockstar Games aurait mis en place un système de sécurité drastique incluant la diffusion volontaire de fausses informations internes pour tracer et identifier les sources d’indiscrétions. À quelques mois de la sortie de Grand Theft Auto 6, prévue le 19 novembre prochain sur consoles, Rockstar Games semble avoir considérablement renforcé ses mesures de sécurité internes. Selon plusieurs observateurs proches de l’industrie du jeu vidéo, le studio irait jusqu’à diffuser délibérément de fausses informations au sein de ses équipes afin d’identifier d’éventuels responsables de fuites. Une stratégie de traçabilité bien rodée Le principe, connu dans d’autres secteurs, consiste à transmettre des versions légèrement différentes d’une même information à différents interlocuteurs, testeurs, sous-traitants ou partenaires. Il peut s’agir, par exemple, de noms de missions modifiés ou de détails cartographiques volontairement altérés. Si l’une de ces variantes apparaît publiquement, il devient alors possible de remonter jusqu’à la personne qui l’a divulguée. Lire la suite sur ---> https://www.tomshardware.fr/gta-6-rockstar-utilise-des-methodes-dignes-dune-agence-de-renseignement/
  7. Hier
  8. Il existe 3 technologies de transmission par fibre optique: 1. GPON (Gigabit-capable PON) : débit asymétrique jusqu’à 2,5 Gbit/s en descente, 1,25 Gbit/s en montée. Standard ITU-T G.984. 2. XGS-PON (10-Gigabit Symmetrical PON) : débit symétrique de 10 Gbit/s. Standard ITU-T G.987. 3. NG-PON2 : utilise le WDM (multiplexage en longueur d’onde) pour plusieurs canaux, offrant des débits encore supérieurs. Seule la première est utilisée jusqu'à présent en Algerie
  9. @genio ce que tu ne comprends pas c'est que XGS-PON n'est pas compatible avec le réseau fibre d'Algérie télécom. C'est deux technologies différentes, AT ne propose pas encore cette tech. Du coup ta logique c'est comme conseiller à un utilisateur VDSL d'utiliser un modem fibre.. Il y'a des exceptions comme certains ONT qui supportent les deux GPON + XGS-PON mais c'est généralement pas le cas.
  10. Certes... Mais AT donne le ONT classique généralement gratos... Alors sue celui avec le port 2.5 est exclusivement vendu... Sous le nom xgspon si ma mémoire est bonne... En gros tu veux du futur proof... Tu payes
  11. Les smartphones compatibles avec Starlink Direct to Cell sont nombreux et couvrent plusieurs marques populaires, à condition d’être à jour et connectés à un opérateur partenaire (comme T-Mobile aux États-Unis). Voici la liste principale :
  12. Starlink Direct to Cell est désormais disponible pour une utilisation directe sur smartphone, avec des fonctionnalités progressivement déployées. Connexion directe sans matériel supplémentaire : Aucune antenne ou équipement Starlink n’est nécessaire. Le téléphone utilise simplement son antenne 4G existante pour se connecter directement aux satellites en orbite. [Contenu masqué]
  13. Le réseau est le fondement d’une bonne expérience IPTV. [Contenu masqué]
  14. Il faut essayer une autre application comme Smart IPTV , SSIPTV ,OTT+Player,SetIPTV,SmartOne IPTV, ou encore Lumina Player. Sinon au lieu du m3u utilise Xtream Code avec les mêmes host/port , Username et password
  15. Non, il s'agit pas d'une offre,on avait le FOMO de payer pour 600 mbps pour avoir du 580 max sur le speedtest lol, maintenant ce n'ai plus le cas avec 630 mbps.
  16. La dernière semaine
  17. server_host: "117.55.302.78" streaming_port: "8080" username: "SATPOT122322" passowrd: "XXXXXXX" status: "Active" line_type: "Official" start_date: "06/06/2024" expiry_date: "06/03/2026" allow_connection: "1" active_connection: "0" allowed_output: "m3u8, ts" server_time: "2026-02-23 08:17:46" powered_by: " "
  18. @genio La technologie GPON (celle que nous avons presque tous) monte jusqu'à 2,5 Gbit/s en téléchargement et 1,25 Gbit/s en envoi, le XGSPON utilise d'autres longueurs d'onde capable de monter jusqu'à 10Gbits/s symétriques.
  19. La 5G en Tunisie ce sera aussi le cas en Algérie à savoir un débit ridicule pour la technologie utilisée. https://www.youtube.com/shorts/-8iPClLLPLY
  20. Le ping indique que le serveur de votre fournisseur est actif. Vérifiez à présent l'état de votre compte sur l'interface du serveur en tapant comme suit dans un navigateur: http:// uri_du_serveur:port/player_api.php?username=xxxxx&password=yyyyy Vous allez atterrir sur une interface comme celle-ci où vous constaterez l'état du serveur (sur la ligne "statut) : S'il est actif le problème réside dans votre application de lecture iptv m3u où d'un pare feu qui lui bloque l'accès à l'internet. Si vous obtenez une erreur 404 ,457, 500 ou autre contactez votre fournisseur
  21. Ping statistics for 149.100.11.253: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 58ms, Maximum = 370ms, Average = 181ms
  22. SALAM, Sahha Remdankom Ya til moyen de configurer correctement l"IPV6 et l'activer avec Algérie Telecom ou cest non dispo pour tout le monde ?
  23. Nous découvrons avec plaisir que grâce aux efforts des membres actifs ForumDZ est cité comme référence dans les recherches de solutions au m^me titre que Reddit. Merci à tous les contributeurs pour les efforts fournis.
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